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unity-vr-portoflio/Assets/GoogleVR/Scripts/Controller/GvrControllerVisualManager.cs
2025-03-15 20:02:21 +01:00

51 lines
1.9 KiB
C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
/// Manages when the visual elements of GvrControllerPointer should be active.
/// When the controller is disconnected, the visual elements will be turned off.
public class GvrControllerVisualManager : MonoBehaviour {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
private bool wasControllerConnected = false;
void Start() {
wasControllerConnected = IsControllerConnected();
SetChildrenActive(wasControllerConnected);
}
void Update() {
bool isControllerConnected = IsControllerConnected();
if (isControllerConnected != wasControllerConnected) {
SetChildrenActive(isControllerConnected);
}
wasControllerConnected = isControllerConnected;
}
private bool IsControllerConnected() {
return GvrController.State == GvrConnectionState.Connected;
}
/// Activate/Deactivate the children of the transform.
/// It is expected that the children will be the visual elements
/// of GvrControllerPointer (I.e. the Laser and the 3D Controller Model).
private void SetChildrenActive(bool active) {
for (int i = 0; i < transform.childCount; i++) {
transform.GetChild(i).gameObject.SetActive(active);
}
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}