51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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/// Manages when the visual elements of GvrControllerPointer should be active.
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/// When the controller is disconnected, the visual elements will be turned off.
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public class GvrControllerVisualManager : MonoBehaviour {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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private bool wasControllerConnected = false;
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void Start() {
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wasControllerConnected = IsControllerConnected();
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SetChildrenActive(wasControllerConnected);
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}
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void Update() {
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bool isControllerConnected = IsControllerConnected();
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if (isControllerConnected != wasControllerConnected) {
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SetChildrenActive(isControllerConnected);
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}
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wasControllerConnected = isControllerConnected;
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}
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private bool IsControllerConnected() {
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return GvrController.State == GvrConnectionState.Connected;
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}
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/// Activate/Deactivate the children of the transform.
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/// It is expected that the children will be the visual elements
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/// of GvrControllerPointer (I.e. the Laser and the 3D Controller Model).
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private void SetChildrenActive(bool active) {
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for (int i = 0; i < transform.childCount; i++) {
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transform.GetChild(i).gameObject.SetActive(active);
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}
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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