// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; /// Manages when the visual elements of GvrControllerPointer should be active. /// When the controller is disconnected, the visual elements will be turned off. public class GvrControllerVisualManager : MonoBehaviour { #if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) private bool wasControllerConnected = false; void Start() { wasControllerConnected = IsControllerConnected(); SetChildrenActive(wasControllerConnected); } void Update() { bool isControllerConnected = IsControllerConnected(); if (isControllerConnected != wasControllerConnected) { SetChildrenActive(isControllerConnected); } wasControllerConnected = isControllerConnected; } private bool IsControllerConnected() { return GvrController.State == GvrConnectionState.Connected; } /// Activate/Deactivate the children of the transform. /// It is expected that the children will be the visual elements /// of GvrControllerPointer (I.e. the Laser and the 3D Controller Model). private void SetChildrenActive(bool active) { for (int i = 0; i < transform.childCount; i++) { transform.GetChild(i).gameObject.SetActive(active); } } #endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) }