91 lines
2.3 KiB
C#
91 lines
2.3 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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/// Manages a collection of object pools and provides access to them by name.
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public class ObjectPoolManager : MonoBehaviour {
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private static ObjectPoolManager instance;
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public static ObjectPoolManager Instance {
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get {
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return instance;
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}
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}
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private Dictionary<string, IObjectPool> pools = new Dictionary<string, IObjectPool>();
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public bool ContainsPool(string poolName) {
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return pools.ContainsKey(poolName);
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}
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public T GetPool<T>(string poolName)
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where T : class, IObjectPool {
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IObjectPool pool;
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if (pools.TryGetValue(poolName, out pool)) {
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T result = pool as T;
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if (result == null) {
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Debug.LogError("Pool " + poolName + " is not of type " + typeof(T));
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}
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return result;
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}
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return null;
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}
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public void AddPool(string poolName, IObjectPool pool) {
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if (ContainsPool(poolName)) {
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Debug.LogError("Cannot add pool " + poolName + " because it already exists.");
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return;
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}
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pools.Add(poolName, pool);
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}
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public void RemovePool(string poolName) {
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IObjectPool pool;
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if (!pools.TryGetValue(poolName, out pool)) {
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return;
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}
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pool.Dispose();
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pools.Remove(poolName);
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}
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public void RemoveAllPools() {
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var enumerator = pools.GetEnumerator();
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while (enumerator.MoveNext()) {
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IObjectPool pool = enumerator.Current.Value;
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pool.Dispose();
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}
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pools.Clear();
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}
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void Awake() {
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if (instance != null) {
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Debug.LogError("Cannot have multiple instances of ObjectPoolManager.");
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Destroy(this);
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return;
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}
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instance = this;
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}
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void OnDestroy() {
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RemoveAllPools();
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}
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}
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