// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; using System.Collections.Generic; /// Manages a collection of object pools and provides access to them by name. public class ObjectPoolManager : MonoBehaviour { private static ObjectPoolManager instance; public static ObjectPoolManager Instance { get { return instance; } } private Dictionary pools = new Dictionary(); public bool ContainsPool(string poolName) { return pools.ContainsKey(poolName); } public T GetPool(string poolName) where T : class, IObjectPool { IObjectPool pool; if (pools.TryGetValue(poolName, out pool)) { T result = pool as T; if (result == null) { Debug.LogError("Pool " + poolName + " is not of type " + typeof(T)); } return result; } return null; } public void AddPool(string poolName, IObjectPool pool) { if (ContainsPool(poolName)) { Debug.LogError("Cannot add pool " + poolName + " because it already exists."); return; } pools.Add(poolName, pool); } public void RemovePool(string poolName) { IObjectPool pool; if (!pools.TryGetValue(poolName, out pool)) { return; } pool.Dispose(); pools.Remove(poolName); } public void RemoveAllPools() { var enumerator = pools.GetEnumerator(); while (enumerator.MoveNext()) { IObjectPool pool = enumerator.Current.Value; pool.Dispose(); } pools.Clear(); } void Awake() { if (instance != null) { Debug.LogError("Cannot have multiple instances of ObjectPoolManager."); Destroy(this); return; } instance = this; } void OnDestroy() { RemoveAllPools(); } }