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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// Manages a collection of object pools and provides access to them by name.
public class ObjectPoolManager : MonoBehaviour {
private static ObjectPoolManager instance;
public static ObjectPoolManager Instance {
get {
return instance;
}
}
private Dictionary<string, IObjectPool> pools = new Dictionary<string, IObjectPool>();
public bool ContainsPool(string poolName) {
return pools.ContainsKey(poolName);
}
public T GetPool<T>(string poolName)
where T : class, IObjectPool {
IObjectPool pool;
if (pools.TryGetValue(poolName, out pool)) {
T result = pool as T;
if (result == null) {
Debug.LogError("Pool " + poolName + " is not of type " + typeof(T));
}
return result;
}
return null;
}
public void AddPool(string poolName, IObjectPool pool) {
if (ContainsPool(poolName)) {
Debug.LogError("Cannot add pool " + poolName + " because it already exists.");
return;
}
pools.Add(poolName, pool);
}
public void RemovePool(string poolName) {
IObjectPool pool;
if (!pools.TryGetValue(poolName, out pool)) {
return;
}
pool.Dispose();
pools.Remove(poolName);
}
public void RemoveAllPools() {
var enumerator = pools.GetEnumerator();
while (enumerator.MoveNext()) {
IObjectPool pool = enumerator.Current.Value;
pool.Dispose();
}
pools.Clear();
}
void Awake() {
if (instance != null) {
Debug.LogError("Cannot have multiple instances of ObjectPoolManager.");
Destroy(this);
return;
}
instance = this;
}
void OnDestroy() {
RemoveAllPools();
}
}