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This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
2025-03-15 20:02:21 +01:00

50 lines
1.6 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// Used by GameObjectPool to manage the pooled GameObjects within the scene graph.
public class GameObjectPoolController : MonoBehaviour {
private Stack<GameObject> toReparentStack;
public void Initialize(int capacity) {
transform.localScale = Vector3.zero;
toReparentStack = new Stack<GameObject>(capacity);
}
public void OnBorrowed(GameObject borrowedObject) {
// The borrowed object will always be the most recently pooled object.
if (toReparentStack.Count > 0) {
toReparentStack.Pop();
}
}
public void OnPooled(GameObject pooledObject) {
toReparentStack.Push(pooledObject);
}
void LateUpdate() {
if (toReparentStack.Count > 0) {
var enumerator = toReparentStack.GetEnumerator();
while (enumerator.MoveNext()) {
GameObject obj = enumerator.Current;
obj.transform.SetParent(transform, false);
}
toReparentStack.Clear();
}
}
}