// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; using System.Collections.Generic; /// Used by GameObjectPool to manage the pooled GameObjects within the scene graph. public class GameObjectPoolController : MonoBehaviour { private Stack toReparentStack; public void Initialize(int capacity) { transform.localScale = Vector3.zero; toReparentStack = new Stack(capacity); } public void OnBorrowed(GameObject borrowedObject) { // The borrowed object will always be the most recently pooled object. if (toReparentStack.Count > 0) { toReparentStack.Pop(); } } public void OnPooled(GameObject pooledObject) { toReparentStack.Push(pooledObject); } void LateUpdate() { if (toReparentStack.Count > 0) { var enumerator = toReparentStack.GetEnumerator(); while (enumerator.MoveNext()) { GameObject obj = enumerator.Current; obj.transform.SetParent(transform, false); } toReparentStack.Clear(); } } }