50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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/// Used by GameObjectPool to manage the pooled GameObjects within the scene graph.
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public class GameObjectPoolController : MonoBehaviour {
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private Stack<GameObject> toReparentStack;
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public void Initialize(int capacity) {
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transform.localScale = Vector3.zero;
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toReparentStack = new Stack<GameObject>(capacity);
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}
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public void OnBorrowed(GameObject borrowedObject) {
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// The borrowed object will always be the most recently pooled object.
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if (toReparentStack.Count > 0) {
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toReparentStack.Pop();
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}
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}
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public void OnPooled(GameObject pooledObject) {
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toReparentStack.Push(pooledObject);
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}
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void LateUpdate() {
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if (toReparentStack.Count > 0) {
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var enumerator = toReparentStack.GetEnumerator();
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while (enumerator.MoveNext()) {
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GameObject obj = enumerator.Current;
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obj.transform.SetParent(transform, false);
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}
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toReparentStack.Clear();
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}
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}
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}
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