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C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The controller is not available for versions of Unity without the
// // GVR native integration.
using System;
/// @cond
namespace Gvr.Internal {
/// Internal interface that abstracts an implementation of a controller.
///
/// Each platform has a different concrete implementation of a Controller Provider.
/// For example, if running on the Unity Editor, we use an implementation that
/// communicates with the controller emulator via USB or WiFi. If running on a real
/// Android device, we use an implementation that uses the underlying Daydream controller API.
interface IControllerProvider {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
/// Notifies the controller provider that the application has paused.
void OnPause();
/// Notifies the controller provider that the application has resumed.
void OnResume();
/// Reads the controller's current state and stores it in outState.
void ReadState(ControllerState outState);
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}
}
/// @endcond