// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // The controller is not available for versions of Unity without the // // GVR native integration. using System; /// @cond namespace Gvr.Internal { /// Internal interface that abstracts an implementation of a controller. /// /// Each platform has a different concrete implementation of a Controller Provider. /// For example, if running on the Unity Editor, we use an implementation that /// communicates with the controller emulator via USB or WiFi. If running on a real /// Android device, we use an implementation that uses the underlying Daydream controller API. interface IControllerProvider { #if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) /// Notifies the controller provider that the application has paused. void OnPause(); /// Notifies the controller provider that the application has resumed. void OnResume(); /// Reads the controller's current state and stores it in outState. void ReadState(ControllerState outState); #endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) } } /// @endcond