106 lines
3.7 KiB
C#
106 lines
3.7 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissioßns and
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// limitations under the License.
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// The controller is not available for versions of Unity without the
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// // GVR native integration.
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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using UnityEngine;
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using System;
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using Gvr;
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/// @cond
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namespace Gvr.Internal {
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/// Internal representation of the controller's current state.
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/// This representation is used by controller providers to represent the controller's state.
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///
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/// The fields in this class have identical meanings to their correspondents in the GVR C API,
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/// so they are not redundantly documented here.
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class ControllerState {
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internal GvrConnectionState connectionState = GvrConnectionState.Disconnected;
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internal GvrControllerApiStatus apiStatus = GvrControllerApiStatus.Unavailable;
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internal Quaternion orientation = Quaternion.identity;
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internal Vector3 gyro = Vector3.zero;
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internal Vector3 accel = Vector3.zero;
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internal bool isTouching = false;
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internal Vector2 touchPos = Vector2.zero;
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internal bool touchDown = false;
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internal bool touchUp = false;
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internal bool recentering = false;
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internal bool recentered = false;
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internal bool clickButtonState = false;
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internal bool clickButtonDown = false;
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internal bool clickButtonUp = false;
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internal bool appButtonState = false;
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internal bool appButtonDown = false;
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internal bool appButtonUp = false;
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// Always false for the emulator.
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internal bool homeButtonDown = false;
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internal bool homeButtonState = false;
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internal string errorDetails = "";
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internal IntPtr gvrPtr = IntPtr.Zero;
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internal bool isCharging = false;
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internal GvrControllerBatteryLevel batteryLevel = GvrControllerBatteryLevel.Unknown;
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public void CopyFrom(ControllerState other) {
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connectionState = other.connectionState;
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apiStatus = other.apiStatus;
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orientation = other.orientation;
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gyro = other.gyro;
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accel = other.accel;
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isTouching = other.isTouching;
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touchPos = other.touchPos;
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touchDown = other.touchDown;
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touchUp = other.touchUp;
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recentering = other.recentering;
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recentered = other.recentered;
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clickButtonState = other.clickButtonState;
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clickButtonDown = other.clickButtonDown;
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clickButtonUp = other.clickButtonUp;
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appButtonState = other.appButtonState;
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appButtonDown = other.appButtonDown;
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appButtonUp = other.appButtonUp;
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homeButtonDown = other.homeButtonDown;
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homeButtonState = other.homeButtonState;
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errorDetails = other.errorDetails;
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gvrPtr = other.gvrPtr;
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isCharging = other.isCharging;
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batteryLevel = other.batteryLevel;
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}
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/// Resets the transient state (the state variables that represent events, and which are true
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/// for only one frame).
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public void ClearTransientState() {
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touchDown = false;
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touchUp = false;
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recentered = false;
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clickButtonDown = false;
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clickButtonUp = false;
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appButtonDown = false;
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appButtonUp = false;
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homeButtonDown = false;
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homeButtonState = false;
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}
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}
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}
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/// @endcond
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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