1
This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.

106 lines
3.7 KiB
C#
Raw Normal View History

2025-03-15 20:02:21 +01:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissioßns and
// limitations under the License.
// The controller is not available for versions of Unity without the
// // GVR native integration.
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
using UnityEngine;
using System;
using Gvr;
/// @cond
namespace Gvr.Internal {
/// Internal representation of the controller's current state.
/// This representation is used by controller providers to represent the controller's state.
///
/// The fields in this class have identical meanings to their correspondents in the GVR C API,
/// so they are not redundantly documented here.
class ControllerState {
internal GvrConnectionState connectionState = GvrConnectionState.Disconnected;
internal GvrControllerApiStatus apiStatus = GvrControllerApiStatus.Unavailable;
internal Quaternion orientation = Quaternion.identity;
internal Vector3 gyro = Vector3.zero;
internal Vector3 accel = Vector3.zero;
internal bool isTouching = false;
internal Vector2 touchPos = Vector2.zero;
internal bool touchDown = false;
internal bool touchUp = false;
internal bool recentering = false;
internal bool recentered = false;
internal bool clickButtonState = false;
internal bool clickButtonDown = false;
internal bool clickButtonUp = false;
internal bool appButtonState = false;
internal bool appButtonDown = false;
internal bool appButtonUp = false;
// Always false for the emulator.
internal bool homeButtonDown = false;
internal bool homeButtonState = false;
internal string errorDetails = "";
internal IntPtr gvrPtr = IntPtr.Zero;
internal bool isCharging = false;
internal GvrControllerBatteryLevel batteryLevel = GvrControllerBatteryLevel.Unknown;
public void CopyFrom(ControllerState other) {
connectionState = other.connectionState;
apiStatus = other.apiStatus;
orientation = other.orientation;
gyro = other.gyro;
accel = other.accel;
isTouching = other.isTouching;
touchPos = other.touchPos;
touchDown = other.touchDown;
touchUp = other.touchUp;
recentering = other.recentering;
recentered = other.recentered;
clickButtonState = other.clickButtonState;
clickButtonDown = other.clickButtonDown;
clickButtonUp = other.clickButtonUp;
appButtonState = other.appButtonState;
appButtonDown = other.appButtonDown;
appButtonUp = other.appButtonUp;
homeButtonDown = other.homeButtonDown;
homeButtonState = other.homeButtonState;
errorDetails = other.errorDetails;
gvrPtr = other.gvrPtr;
isCharging = other.isCharging;
batteryLevel = other.batteryLevel;
}
/// Resets the transient state (the state variables that represent events, and which are true
/// for only one frame).
public void ClearTransientState() {
touchDown = false;
touchUp = false;
recentered = false;
clickButtonDown = false;
clickButtonUp = false;
appButtonDown = false;
appButtonUp = false;
homeButtonDown = false;
homeButtonState = false;
}
}
}
/// @endcond
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)