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74 lines
2.2 KiB
C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
/// GvrPointerManager is a standard interface for
/// controlling which GvrBasePointer is being used
/// for user input affordance.
///
public class GvrPointerManager : MonoBehaviour {
private static GvrPointerManager instance;
/// Change the GvrBasePointer that is currently being used.
public static GvrBasePointer Pointer
{
get {
return instance == null ? null : instance.pointer;
}
set {
if (instance == null || instance.pointer == value) {
return;
}
instance.pointer = value;
}
}
/// GvrBasePointer calls this when it is created.
/// If a pointer hasn't already been assigned, it
/// will assign the newly created one by default.
///
/// This simplifies the common case of having only one
/// GvrBasePointer so is can be automatically hooked up
/// to the manager. If multiple GvrGazePointers are in
/// the scene, the app has to take responsibility for
/// setting which one is active.
public static void OnPointerCreated(GvrBasePointer createdPointer) {
if (instance != null && GvrPointerManager.Pointer == null) {
GvrPointerManager.Pointer = createdPointer;
}
}
private GvrBasePointer pointer;
void Awake() {
if (instance != null) {
Debug.LogError("More than one GvrPointerManager instance was found in your scene. "
+ "Ensure that there is only one GvrPointerManager.");
this.enabled = false;
return;
}
instance = this;
}
void OnDestroy() {
if (instance == this) {
instance = null;
}
}
}