// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; /// GvrPointerManager is a standard interface for /// controlling which GvrBasePointer is being used /// for user input affordance. /// public class GvrPointerManager : MonoBehaviour { private static GvrPointerManager instance; /// Change the GvrBasePointer that is currently being used. public static GvrBasePointer Pointer { get { return instance == null ? null : instance.pointer; } set { if (instance == null || instance.pointer == value) { return; } instance.pointer = value; } } /// GvrBasePointer calls this when it is created. /// If a pointer hasn't already been assigned, it /// will assign the newly created one by default. /// /// This simplifies the common case of having only one /// GvrBasePointer so is can be automatically hooked up /// to the manager. If multiple GvrGazePointers are in /// the scene, the app has to take responsibility for /// setting which one is active. public static void OnPointerCreated(GvrBasePointer createdPointer) { if (instance != null && GvrPointerManager.Pointer == null) { GvrPointerManager.Pointer = createdPointer; } } private GvrBasePointer pointer; void Awake() { if (instance != null) { Debug.LogError("More than one GvrPointerManager instance was found in your scene. " + "Ensure that there is only one GvrPointerManager."); this.enabled = false; return; } instance = this; } void OnDestroy() { if (instance == this) { instance = null; } } }