51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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public class PrefabPageProvider : MonoBehaviour, IPageProvider {
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/// The prefabs for each page.
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/// The pages are ordered based on the order of this array.
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[Tooltip("The prefabs for each page.")]
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public GameObject[] prefabs;
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/// The spacing between pages in local coordinates.
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[Tooltip("The spacing between pages.")]
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public float spacing = 2000.0f;
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public float GetSpacing() {
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return spacing;
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}
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public int GetNumberOfPages() {
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return prefabs.Length;
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}
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public RectTransform ProvidePage(int index) {
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GameObject pageTransform = GameObject.Instantiate(prefabs[index]);
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RectTransform page = pageTransform.GetComponent<RectTransform>();
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Vector2 middleAnchor = new Vector2(0.5f, 0.5f);
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page.anchorMax = middleAnchor;
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page.anchorMin = middleAnchor;
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return page;
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}
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public void RemovePage(int index, RectTransform page) {
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GameObject.Destroy(page.gameObject);
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}
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}
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