1
This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.

51 lines
1.5 KiB
C#
Raw Normal View History

2025-03-15 20:02:21 +01:00
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
public class PrefabPageProvider : MonoBehaviour, IPageProvider {
/// The prefabs for each page.
/// The pages are ordered based on the order of this array.
[Tooltip("The prefabs for each page.")]
public GameObject[] prefabs;
/// The spacing between pages in local coordinates.
[Tooltip("The spacing between pages.")]
public float spacing = 2000.0f;
public float GetSpacing() {
return spacing;
}
public int GetNumberOfPages() {
return prefabs.Length;
}
public RectTransform ProvidePage(int index) {
GameObject pageTransform = GameObject.Instantiate(prefabs[index]);
RectTransform page = pageTransform.GetComponent<RectTransform>();
Vector2 middleAnchor = new Vector2(0.5f, 0.5f);
page.anchorMax = middleAnchor;
page.anchorMin = middleAnchor;
return page;
}
public void RemovePage(int index, RectTransform page) {
GameObject.Destroy(page.gameObject);
}
}