48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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public class GVRDemoManager : MonoBehaviour {
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public GameObject m_launchVrHomeButton;
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public DemoInputManager m_demoInputManager;
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void Start() {
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#if !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR
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if (m_launchVrHomeButton == null) {
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return;
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}
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m_launchVrHomeButton.SetActive(false);
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#else
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GvrDaydreamApi.Create();
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#endif // !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR
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}
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#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
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void Update() {
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if (m_launchVrHomeButton == null || m_demoInputManager == null) {
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return;
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}
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m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream());
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}
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#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
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public void LaunchVrHome() {
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#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
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GvrDaydreamApi.LaunchVrHome();
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#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
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}
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}
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