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This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
2025-03-15 20:02:21 +01:00

48 lines
1.5 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
public class GVRDemoManager : MonoBehaviour {
public GameObject m_launchVrHomeButton;
public DemoInputManager m_demoInputManager;
void Start() {
#if !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR
if (m_launchVrHomeButton == null) {
return;
}
m_launchVrHomeButton.SetActive(false);
#else
GvrDaydreamApi.Create();
#endif // !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR
}
#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
void Update() {
if (m_launchVrHomeButton == null || m_demoInputManager == null) {
return;
}
m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream());
}
#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
public void LaunchVrHome() {
#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
GvrDaydreamApi.LaunchVrHome();
#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR
}
}