// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; public class GVRDemoManager : MonoBehaviour { public GameObject m_launchVrHomeButton; public DemoInputManager m_demoInputManager; void Start() { #if !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR if (m_launchVrHomeButton == null) { return; } m_launchVrHomeButton.SetActive(false); #else GvrDaydreamApi.Create(); #endif // !UNITY_HAS_GOOGLEVR || !UNITY_ANDROID || UNITY_EDITOR } #if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR void Update() { if (m_launchVrHomeButton == null || m_demoInputManager == null) { return; } m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream()); } #endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR public void LaunchVrHome() { #if UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR GvrDaydreamApi.LaunchVrHome(); #endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID && !UNITY_EDITOR } }