69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This script is not available for versions of Unity without the
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// GVR native integration.
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using UnityEngine;
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using System.Collections;
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/// Manages the battery indicator visual on the controller.
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[RequireComponent(typeof(Renderer))]
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public class GvrBatteryIndicator : GvrBaseControllerVisual {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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private Renderer indicatorRenderer;
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/// Materials to show for each battery level.
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public Material matUnknown;
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public Material matCharging;
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public Material matFull;
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public Material matAlmostFull;
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public Material matMedium;
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public Material matLow;
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public Material matCriticalLow;
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void Awake() {
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indicatorRenderer = GetComponent<Renderer>();
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}
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/// Change the material when the battery state changes.
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public override void OnVisualUpdate() {
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if (GvrController.IsCharging) {
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indicatorRenderer.material = matCharging;
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} else {
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switch (GvrController.BatteryLevel) {
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case GvrControllerBatteryLevel.Full:
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indicatorRenderer.material = matFull;
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break;
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case GvrControllerBatteryLevel.AlmostFull:
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indicatorRenderer.material = matAlmostFull;
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break;
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case GvrControllerBatteryLevel.Medium:
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indicatorRenderer.material = matMedium;
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break;
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case GvrControllerBatteryLevel.Low:
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indicatorRenderer.material = matLow;
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break;
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case GvrControllerBatteryLevel.CriticalLow:
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indicatorRenderer.material = matCriticalLow;
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break;
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default:
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indicatorRenderer.material = matUnknown;
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break;
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}
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}
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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