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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This script is not available for versions of Unity without the
// GVR native integration.
using UnityEngine;
using System.Collections;
/// Manages the battery indicator visual on the controller.
[RequireComponent(typeof(Renderer))]
public class GvrBatteryIndicator : GvrBaseControllerVisual {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
private Renderer indicatorRenderer;
/// Materials to show for each battery level.
public Material matUnknown;
public Material matCharging;
public Material matFull;
public Material matAlmostFull;
public Material matMedium;
public Material matLow;
public Material matCriticalLow;
void Awake() {
indicatorRenderer = GetComponent<Renderer>();
}
/// Change the material when the battery state changes.
public override void OnVisualUpdate() {
if (GvrController.IsCharging) {
indicatorRenderer.material = matCharging;
} else {
switch (GvrController.BatteryLevel) {
case GvrControllerBatteryLevel.Full:
indicatorRenderer.material = matFull;
break;
case GvrControllerBatteryLevel.AlmostFull:
indicatorRenderer.material = matAlmostFull;
break;
case GvrControllerBatteryLevel.Medium:
indicatorRenderer.material = matMedium;
break;
case GvrControllerBatteryLevel.Low:
indicatorRenderer.material = matLow;
break;
case GvrControllerBatteryLevel.CriticalLow:
indicatorRenderer.material = matCriticalLow;
break;
default:
indicatorRenderer.material = matUnknown;
break;
}
}
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}