42 lines
1.7 KiB
C#
42 lines
1.7 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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/// Class that will translate the tiles of a page
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/// in a PagedScrollRect based on the page's offset.
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/// This creates a visual effect where the tiles will animate
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/// in a staggered fashion relative to the page.
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/// Requires the pages to have a TiledPage script.
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public class TileScrollEffect : BaseScrollEffect {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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public override void ApplyEffect(BaseScrollEffect.UpdateData updateData) {
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TiledPage tiledPage = updateData.page.GetComponent<TiledPage>();
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if (tiledPage == null) {
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Debug.LogError("Page (" + updateData.page.name + ") does not have TiledPage. " +
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"Cannot apply TileScrollEffect.");
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return;
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}
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/// Calculate the distance between the scroll position and this page.
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float difference = updateData.scrollOffset - updateData.pageOffset;
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float clampedDifference = Mathf.Clamp(difference, -updateData.spacing, updateData.spacing);
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tiledPage.ApplyScrollEffect(clampedDifference, updateData.spacing, updateData.isInteractable);
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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