// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; /// Class that will translate the tiles of a page /// in a PagedScrollRect based on the page's offset. /// This creates a visual effect where the tiles will animate /// in a staggered fashion relative to the page. /// Requires the pages to have a TiledPage script. public class TileScrollEffect : BaseScrollEffect { #if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) public override void ApplyEffect(BaseScrollEffect.UpdateData updateData) { TiledPage tiledPage = updateData.page.GetComponent(); if (tiledPage == null) { Debug.LogError("Page (" + updateData.page.name + ") does not have TiledPage. " + "Cannot apply TileScrollEffect."); return; } /// Calculate the distance between the scroll position and this page. float difference = updateData.scrollOffset - updateData.pageOffset; float clampedDifference = Mathf.Clamp(difference, -updateData.spacing, updateData.spacing); tiledPage.ApplyScrollEffect(clampedDifference, updateData.spacing, updateData.isInteractable); } #endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR) }