1
This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
2025-03-15 20:02:21 +01:00

101 lines
3.8 KiB
C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The controller is not available for versions of Unity without the
// GVR native integration.
using UnityEngine;
using System.Collections;
/// This script visualizes the location of the thumb on the touchpad
/// and controls the animation of the point as it moves.
[RequireComponent(typeof(Renderer))]
public class GvrTouchPoint : GvrBaseControllerVisual {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
/// Units are in meters.
private static readonly Vector3 TOUCHPAD_POINT_DIMENSIONS = new Vector3(0.01f, 0.0004f, 0.01f);
private const float TOUCHPAD_RADIUS = 0.012f;
private const float TOUCHPAD_POINT_Y_OFFSET = 0.035f;
private const float TOUCHPAD_POINT_ELEVATION = 0.0025f;
private const float TOUCHPAD_POINT_SCALE_DURATION_SECONDS = 0.15f;
private Renderer touchRenderer;
private float elapsedScaleTimeSeconds;
private bool wasTouching;
[Tooltip("Material to use when the alpha is below one.")]
public Material touchTransparent;
[Tooltip("Material to use when the alpha is exactly one.")]
public Material touchOpaque;
void Awake() {
touchRenderer = GetComponent<Renderer>();
// Initialized the touchPoint at the correct scale.
elapsedScaleTimeSeconds = TOUCHPAD_POINT_SCALE_DURATION_SECONDS;
}
public override void OnVisualUpdate() {
// Determine if the touch point should be active.
if (GvrController.ClickButton) {
touchRenderer.enabled = false;
} else {
touchRenderer.enabled = true;
}
// Adjust material depending on transparency.
if (GvrArmModel.Instance.preferredAlpha >= 1.0f) {
touchRenderer.material = touchOpaque;
} else {
touchRenderer.material = touchTransparent;
}
if (GvrController.IsTouching) {
// Reset the elapsedScaleTime when we start touching.
// This flag is necessary because
// GvrController.TouchDown sometimes becomes true a frame after GvrController.Istouching
if (!wasTouching) {
wasTouching = true;
elapsedScaleTimeSeconds = 0.0f;
}
float x = (GvrController.TouchPos.x - 0.5f) * 2.0f * TOUCHPAD_RADIUS;
float y = (GvrController.TouchPos.y - 0.5f) * 2.0f * TOUCHPAD_RADIUS;
Vector3 scale = Vector3.Lerp(Vector3.zero,
TOUCHPAD_POINT_DIMENSIONS,
elapsedScaleTimeSeconds / TOUCHPAD_POINT_SCALE_DURATION_SECONDS);
transform.localScale = scale;
transform.localPosition = new Vector3(-x, TOUCHPAD_POINT_Y_OFFSET - y, TOUCHPAD_POINT_ELEVATION);
} else {
// Reset the elapsedScaleTime when we stop touching.
// This flag is necessary because
// GvrController.TouchDown sometimes becomes true a frame after GvrController.Istouching
if (wasTouching) {
wasTouching = false;
elapsedScaleTimeSeconds = 0.0f;
}
Vector3 scale = Vector3.Lerp(TOUCHPAD_POINT_DIMENSIONS,
Vector3.zero,
elapsedScaleTimeSeconds / TOUCHPAD_POINT_SCALE_DURATION_SECONDS);
transform.localScale = scale;
}
elapsedScaleTimeSeconds += Time.deltaTime;
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}