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C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the MIT License, you may not use this file except in
// compliance with the License. You may obtain a copy of the License at
//
// http://www.opensource.org/licenses/mit-license.php
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEngine.EventSystems;
/// Provides an interface for executing events for _IEventSystemHandler_.
public interface IGvrEventExecutor {
bool Execute<T>(GameObject target,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> functor)
where T : IEventSystemHandler;
GameObject ExecuteHierarchy<T>(GameObject root,
BaseEventData eventData,
ExecuteEvents.EventFunction<T> callbackFunction)
where T : IEventSystemHandler;
GameObject GetEventHandler<T>(GameObject root)
where T : IEventSystemHandler;
}