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unity-vr-portoflio/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs
2025-03-15 20:02:21 +01:00

74 lines
2.2 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The controller is not available for versions of Unity without the
// GVR native integration.
using UnityEngine;
#if UNITY_HAS_GOOGLEVR
using UnityEngine.VR;
#endif // UNITY_HAS_GOOGLEVR
// Recenter only the controller.
// Usage: Set GvrControllerPointer > Controller as the pointer field, and
// the camera to recenter (e.g. Main Camera).
public class GvrRecenterOnlyController : MonoBehaviour {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
private Quaternion recenteringOffset = Quaternion.identity;
[Tooltip("The controller to recenter")]
public GameObject pointer;
[Tooltip("The camera to recenter")]
public Camera cam;
void Start() {
if (cam == null) {
cam = Camera.main;
}
}
void Update() {
if (cam == null || pointer == null
|| VRSettings.loadedDeviceName != "daydream"
|| GvrController.State != GvrConnectionState.Connected) {
return;
}
if (GvrController.Recentered) {
pointer.transform.rotation = recenteringOffset;
cam.transform.parent.rotation = recenteringOffset;
return;
}
#if !UNITY_EDITOR
if (GvrController.HomeButtonDown || GvrController.HomeButtonState) {
return;
}
#endif // !UNITY_EDITOR
recenteringOffset = Quaternion.Euler(0, cam.transform.rotation.eulerAngles.y, 0);
}
void OnDisable() {
recenteringOffset = Quaternion.identity;
if (cam != null && pointer != null) {
pointer.transform.rotation = recenteringOffset;
cam.transform.parent.rotation = recenteringOffset;
}
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}