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C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using GVRSample;
public class VideoPlayerReference : MonoBehaviour {
public GvrVideoPlayerTexture player;
void Awake() {
#if !UNITY_5_2
GetComponentInChildren<VideoControlsManager>(true).Player = player;
#else
GetComponentInChildren<VideoControlsManager>().Player = player;
#endif
}
}