43 lines
1.8 KiB
C#
43 lines
1.8 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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/// Class that will translate the pages of a PagedScrollRect based on the page's offset.
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public class TranslateScrollEffect : BaseScrollEffect {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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[Tooltip("Determines the percentage of the page's offset that is applied to each axis.")]
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public Vector3 Weights = new Vector3(1.0f, 0.0f, 0.0f);
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[Tooltip("Determines if the absolute offset will be used for the X axis.")]
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public bool mirrorX;
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[Tooltip("Determines if the absolute offset will be used for the Y axis.")]
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public bool mirrorY;
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[Tooltip("Determines if the absolute offset will be used for the Z axis.")]
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public bool mirrorZ;
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public override void ApplyEffect(BaseScrollEffect.UpdateData updateData) {
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float distance = updateData.pageOffset - updateData.scrollOffset;
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float absDistance = Mathf.Abs(distance);
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updateData.page.anchoredPosition3D = new Vector3(
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(mirrorX ? absDistance : distance) * Weights.x,
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(mirrorY ? absDistance : distance) * Weights.y,
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(mirrorZ ? absDistance : distance) * Weights.z);
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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