1
This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
unity-vr-portoflio/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs
2025-03-15 20:02:21 +01:00

57 lines
2.2 KiB
C#

// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(DemoInputManager))]
public class DemoInputManagerEditor : Editor {
#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID
SerializedProperty emulatedPlatformTypeProp;
SerializedProperty gvrControllerMainProp;
SerializedProperty gvrControllerPointerProp;
SerializedProperty gvrReticlePointerProp;
void OnEnable () {
gvrControllerMainProp =
serializedObject.FindProperty(DemoInputManager.CONTROLLER_MAIN_PROP_NAME);
gvrControllerPointerProp =
serializedObject.FindProperty(DemoInputManager.CONTROLLER_POINTER_PROP_NAME);
gvrReticlePointerProp =
serializedObject.FindProperty(DemoInputManager.RETICLE_POINTER_PROP_NAME);
emulatedPlatformTypeProp =
serializedObject.FindProperty(DemoInputManager.EMULATED_PLATFORM_PROP_NAME);
}
public override void OnInspectorGUI() {
// Platform emulation tweaking does not apply on non-native integration versions of Unity.
serializedObject.Update();
EditorGUILayout.PropertyField(gvrControllerMainProp);
EditorGUILayout.PropertyField(gvrControllerPointerProp);
EditorGUILayout.PropertyField(gvrReticlePointerProp);
if (DemoInputManager.playerSettingsHasCardboard() ==
DemoInputManager.playerSettingsHasDaydream()) {
// Show the platform emulation dropdown only if both or neither VR SDK selected in
// Player Settings > Virtual Reality supported,
EditorGUILayout.PropertyField(emulatedPlatformTypeProp);
}
serializedObject.ApplyModifiedProperties();
}
#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID
}