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unity-vr-portoflio/Assets/GoogleVR/Shaders/GvrUnityCompatibility.cginc
2025-03-15 20:02:21 +01:00

34 lines
1.3 KiB
HLSL

// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Required for compatibility between Unity 5.2, 5.3.3 and 5.4.
// Tranforms position from object to homogenous space
inline float4 GvrUnityObjectToClipPos(in float3 pos) {
#if defined(UNITY_5_4_OR_NEWER)
return UnityObjectToClipPos(pos);
#else
#if defined(UNITY_SINGLE_PASS_STEREO) || defined(UNITY_USE_CONCATENATED_MATRICES)
// More efficient than computing M*VP matrix product
return mul(UNITY_MATRIX_VP, mul(unity_ObjectToWorld, float4(pos, 1.0)));
#else
return UnityObjectToClipPos(float4(pos, 1.0));
#endif // defined(UNITY_SINGLE_PASS_STEREO) || defined(UNITY_USE_CONCATENATED_MATRICES)
#endif // defined(UNITY_5_4_OR_NEWER)
}