96 lines
3.1 KiB
C#
96 lines
3.1 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// The controller is not available for versions of Unity without the
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// GVR native integration.
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using UnityEngine;
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/// This laser pointer visual should be attached to the controller object.
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/// The laser visual is important to help users locate their cursor
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/// when its not directly in their field of view.
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[RequireComponent(typeof(LineRenderer))]
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public class GvrLaserPointer : MonoBehaviour {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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private GvrLaserPointerImpl laserPointerImpl;
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/// Color of the laser pointer including alpha transparency
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public Color laserColor = new Color(1.0f, 1.0f, 1.0f, 0.25f);
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/// Maximum distance of the pointer (meters).
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[Range(0.0f, 10.0f)]
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public float maxLaserDistance = 0.75f;
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/// Maximum distance of the reticle (meters).
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[Range(0.4f, 10.0f)]
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public float maxReticleDistance = 2.5f;
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public GameObject reticle;
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/// Sorting order to use for the reticle's renderer.
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/// Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html.
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[Range(-32767, 32767)]
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public int reticleSortingOrder = 32767;
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void Awake() {
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laserPointerImpl = new GvrLaserPointerImpl();
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laserPointerImpl.LaserLineRenderer = gameObject.GetComponent<LineRenderer>();
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if (reticle != null) {
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Renderer reticleRenderer = reticle.GetComponent<Renderer>();
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reticleRenderer.sortingOrder = reticleSortingOrder;
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}
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}
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void Start() {
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laserPointerImpl.OnStart();
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laserPointerImpl.MainCamera = Camera.main;
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UpdateLaserPointerProperties();
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}
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void LateUpdate() {
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UpdateLaserPointerProperties();
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laserPointerImpl.OnUpdate();
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}
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public void SetAsMainPointer() {
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GvrPointerManager.Pointer = laserPointerImpl;
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}
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public Vector3 LineStartPoint {
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get {
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return laserPointerImpl != null ? laserPointerImpl.PointerTransform.position : Vector3.zero;
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}
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}
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public Vector3 LineEndPoint {
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get { return laserPointerImpl != null ? laserPointerImpl.LineEndPoint : Vector3.zero; } }
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public LineRenderer LineRenderer {
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get { return laserPointerImpl != null ? laserPointerImpl.LaserLineRenderer : null; }
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}
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private void UpdateLaserPointerProperties() {
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if (laserPointerImpl == null) {
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return;
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}
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laserPointerImpl.LaserColor = laserColor;
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laserPointerImpl.Reticle = reticle;
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laserPointerImpl.MaxLaserDistance = maxLaserDistance;
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laserPointerImpl.MaxReticleDistance = maxReticleDistance;
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laserPointerImpl.PointerTransform = transform;
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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