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unity-vr-portoflio/Assets/GoogleVR/Scripts/UI/GvrBaseControllerVisual.cs
2025-03-15 20:02:21 +01:00

75 lines
2.6 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
/// Adjusts the material's alpha value according to the value suggested
/// by the arm model.
[RequireComponent(typeof(Renderer))]
public abstract class GvrBaseControllerVisual : MonoBehaviour {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
private Renderer materialRenderer;
private MaterialPropertyBlock materialPropertyBlock;
private int colorId;
/// This is the preferred, maximum alpha value the object should have
/// when it is a comfortable distance from the head.
[Range(0.0f, 1.0f)]
public float maximumAlpha = 1.0f;
protected virtual void Start() {
// Setup and cache material properties.
materialRenderer = GetComponent<Renderer>();
materialPropertyBlock = new MaterialPropertyBlock();
colorId = Shader.PropertyToID("_Color");
// Register the arm model updates.
if (GvrArmModel.Instance != null) {
GvrArmModel.Instance.OnArmModelUpdate += OnArmModelUpdate;
} else {
Debug.LogError("Unable to find GvrArmModel.");
}
}
protected virtual void OnDestroy() {
// Unregister the arm model updates.
if (GvrArmModel.Instance != null) {
GvrArmModel.Instance.OnArmModelUpdate -= OnArmModelUpdate;
}
}
/// Override this method to update materials and other visual changes
/// that need to happen every frame.
public abstract void OnVisualUpdate();
private void OnArmModelUpdate() {
OnVisualUpdate();
AlphaUpdate();
}
private void AlphaUpdate() {
if (GvrArmModel.Instance != null &&
materialRenderer.sharedMaterial.HasProperty(colorId)) {
// Set the material's alpha to the multiplied preferred alpha.
Color color = materialRenderer.sharedMaterial.color;
color.a = maximumAlpha * GvrArmModel.Instance.preferredAlpha;
materialRenderer.GetPropertyBlock(materialPropertyBlock);
materialPropertyBlock.SetColor(colorId, color);
materialRenderer.SetPropertyBlock(materialPropertyBlock);
}
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}