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unity-vr-portoflio/Assets/GoogleVR/Editor/GvrBuildProcessor.cs
2025-03-15 20:02:21 +01:00

83 lines
3.1 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if UNITY_5_6_OR_NEWER && (UNITY_ANDROID || UNITY_IOS)
using UnityEngine;
using UnityEngine.VR;
using UnityEditor;
using UnityEditor.Build;
using System.Linq;
// Notifes users if they build for Android or iOS without Cardboard or Daydream enabled.
class GvrBuildProcessor : IPreprocessBuild {
private const string VR_SDK_DAYDREAM = "daydream";
private const string VR_SDK_CARDBOARD = "cardboard";
private const string OK_BUTTON_TEXT = "OK";
private const string DISPLAY_DIALOG_TITLE = "Google VR SDK";
private const string VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE =
"Please enable the 'Virtual Reality Supported' checkbox in 'Player Settings'.";
private const string IOS_MISSING_GVR_SDK_ERROR_MESSAGE =
"Please add 'Cardboard' in 'Player Settings > Virtual Reality SDKs'.";
private const string ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE =
"Please add 'Daydream' or 'Cardboard' in 'Player Settings > Virtual Reality SDKs'.";
public int callbackOrder {
get { return 0; }
}
public void OnPreprocessBuild (BuildTarget target, string path)
{
// 'Player Settings > Virtual Reality Supported' must be enabled.
if (!IsVRSupportEnabled()) {
EditorUtility.DisplayDialog (DISPLAY_DIALOG_TITLE,
VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE, OK_BUTTON_TEXT);
return;
}
if (target == BuildTarget.Android) {
// On Android VR SDKs must include 'Daydream' and/or 'Cardboard'.
if (!IsDaydreamSDKIncluded() && !IsCardboardSDKIncluded()) {
EditorUtility.DisplayDialog(DISPLAY_DIALOG_TITLE,
ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE, OK_BUTTON_TEXT);
return;
}
}
if (target == BuildTarget.iOS) {
// On iOS VR SDKs must include 'Cardboard'.
if (!IsCardboardSDKIncluded()) {
EditorUtility.DisplayDialog(DISPLAY_DIALOG_TITLE,
IOS_MISSING_GVR_SDK_ERROR_MESSAGE, OK_BUTTON_TEXT);
return;
}
}
}
// 'Player Settings > Virtual Reality Supported' enabled?
private bool IsVRSupportEnabled() {
return PlayerSettings.virtualRealitySupported;
}
// 'Player Settings > Virtual Reality SDKs' includes 'Daydream'?
private bool IsDaydreamSDKIncluded() {
return VRSettings.supportedDevices.Contains(VR_SDK_DAYDREAM);
}
// 'Player Settings > Virtual Reality SDKs' includes 'Cardboard'?
private bool IsCardboardSDKIncluded() {
return VRSettings.supportedDevices.Contains(VR_SDK_CARDBOARD);
}
}
#endif // UNITY_5_6_OR_NEWER && (UNITY_ANDROID || UNITY_IOS)