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This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
2025-03-15 20:02:21 +01:00

62 lines
1.8 KiB
C#

// Copyright 2014 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Collider))]
public class Teleport : MonoBehaviour {
private Vector3 startingPosition;
public Material inactiveMaterial;
public Material gazedAtMaterial;
void Start() {
startingPosition = transform.localPosition;
SetGazedAt(false);
}
public void SetGazedAt(bool gazedAt) {
if (inactiveMaterial != null && gazedAtMaterial != null) {
GetComponent<Renderer>().material = gazedAt ? gazedAtMaterial : inactiveMaterial;
return;
}
GetComponent<Renderer>().material.color = gazedAt ? Color.green : Color.red;
}
public void Reset() {
transform.localPosition = startingPosition;
}
public void Recenter() {
#if !UNITY_EDITOR
GvrCardboardHelpers.Recenter();
#else
GvrEditorEmulator emulator = FindObjectOfType<GvrEditorEmulator>();
if (emulator == null) {
return;
}
emulator.Recenter();
#endif // !UNITY_EDITOR
}
public void TeleportRandomly() {
Vector3 direction = Random.onUnitSphere;
direction.y = Mathf.Clamp(direction.y, 0.5f, 1f);
float distance = 2 * Random.value + 1.5f;
transform.localPosition = direction * distance;
}
}