298 lines
11 KiB
C#
298 lines
11 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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public class DemoInputManager : MonoBehaviour {
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// Build for iOS, or for a pre-native integration Unity version, for Android, and running on-device.
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#if UNITY_IOS || (!UNITY_HAS_GOOGLEVR && !UNITY_5_6_OR_NEWER && UNITY_ANDROID && !UNITY_EDITOR)
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void Start() {
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GameObject messageCanvas = transform.Find("MessageCanvas").gameObject;
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messageCanvas.SetActive(false);
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}
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#endif // UNITY_IOS || (!UNITY_HAS_GOOGLEVR && !UNITY_5_6_OR_NEWER && UNITY_ANDROID && !UNITY_EDITOR)
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// Cardboard / Daydream switching does not apply to pre-native integration versions
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// of Unity, or platforms other than Android, since those are Cardboard-only.
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#if UNITY_HAS_GOOGLEVR && UNITY_ANDROID
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private const string MESSAGE_CANVAS_NAME = "MessageCanvas";
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private const string MESSAGE_TEXT_NAME = "MessageText";
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private const string LASER_GAMEOBJECT_NAME = "Laser";
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private const string CONTROLLER_CONNECTING_MESSAGE = "Controller connecting...";
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private const string CONTROLLER_DISCONNECTED_MESSAGE = "Controller disconnected";
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private const string CONTROLLER_SCANNING_MESSAGE = "Controller scanning...";
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private const string EMPTY_VR_SDK_WARNING_MESSAGE =
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"Please enable a VR SDK in Player Settings > Virtual Reality Supported\n";
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// Java class, method, and field constants.
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private const int ANDROID_MIN_DAYDREAM_API = 24;
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private const string FIELD_SDK_INT = "SDK_INT";
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private const string PACKAGE_BUILD_VERSION = "android.os.Build$VERSION";
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private const string PACKAGE_DAYDREAM_API_CLASS = "com.google.vr.ndk.base.DaydreamApi";
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private const string METHOD_IS_DAYDREAM_READY = "isDaydreamReadyPlatform";
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private bool isDaydream = false;
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public static string CARDBOARD_DEVICE_NAME = "cardboard";
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public static string DAYDREAM_DEVICE_NAME = "daydream";
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[Tooltip("Reference to GvrControllerMain")]
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public GameObject controllerMain;
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public static string CONTROLLER_MAIN_PROP_NAME = "controllerMain";
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[Tooltip("Reference to GvrControllerPointer")]
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public GameObject controllerPointer;
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public static string CONTROLLER_POINTER_PROP_NAME = "controllerPointer";
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[Tooltip("Reference to GvrReticlePointer")]
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public GameObject reticlePointer;
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public static string RETICLE_POINTER_PROP_NAME = "reticlePointer";
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public GameObject messageCanvas;
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public Text messageText;
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#if UNITY_EDITOR
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public enum EmulatedPlatformType {
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Daydream,
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Cardboard
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}
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// Cardboard by default if there is no native integration.
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[Tooltip("Emulated GVR Platform")]
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public EmulatedPlatformType gvrEmulatedPlatformType = EmulatedPlatformType.Daydream;
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public static string EMULATED_PLATFORM_PROP_NAME = "gvrEmulatedPlatformType";
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#else
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private GvrSettings.ViewerPlatformType viewerPlatform;
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#endif // UNITY_EDITOR
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void Start() {
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if (messageCanvas == null) {
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messageCanvas = transform.Find(MESSAGE_CANVAS_NAME).gameObject;
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if (messageCanvas != null) {
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messageText = messageCanvas.transform.Find(MESSAGE_TEXT_NAME).GetComponent<Text>();
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}
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}
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#if UNITY_EDITOR
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if (playerSettingsHasDaydream() || playerSettingsHasCardboard()) {
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// The list is populated with valid VR SDK(s), pick the first one.
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gvrEmulatedPlatformType =
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(UnityEngine.VR.VRSettings.supportedDevices[0] == DAYDREAM_DEVICE_NAME) ?
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EmulatedPlatformType.Daydream :
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EmulatedPlatformType.Cardboard;
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}
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isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream);
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#else
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viewerPlatform = GvrSettings.ViewerPlatform;
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// First loaded device in Player Settings.
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string vrDeviceName = UnityEngine.VR.VRSettings.loadedDeviceName;
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if (vrDeviceName != CARDBOARD_DEVICE_NAME &&
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vrDeviceName != DAYDREAM_DEVICE_NAME) {
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Debug.LogErrorFormat("Loaded device was '{0}', must be one of '{1}' or '{2}'",
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vrDeviceName, DAYDREAM_DEVICE_NAME, CARDBOARD_DEVICE_NAME);
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return;
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}
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// On a non-Daydream ready phone, fall back to Cardboard if it's present in the list of
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// enabled VR SDKs.
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// On a Daydream-ready phone, go into Cardboard mode if it's the currently-paired viewer.
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if ((!IsDeviceDaydreamReady() && playerSettingsHasCardboard()) ||
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(IsDeviceDaydreamReady() && playerSettingsHasCardboard() &&
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GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Cardboard)) {
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vrDeviceName = CARDBOARD_DEVICE_NAME;
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}
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isDaydream = (vrDeviceName == DAYDREAM_DEVICE_NAME);
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#endif // UNITY_EDITOR
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SetVRInputMechanism();
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}
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// Runtime switching enabled only in-editor.
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void Update() {
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UpdateStatusMessage();
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#if UNITY_EDITOR
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UpdateEmulatedPlatformIfPlayerSettingsChanged();
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if ((isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Daydream) ||
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(!isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard)) {
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return;
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}
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isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream);
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SetVRInputMechanism();
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#else
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// Viewer type switched at runtime.
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if (!IsDeviceDaydreamReady() || viewerPlatform == GvrSettings.ViewerPlatform) {
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return;
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}
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isDaydream = (GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Daydream);
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viewerPlatform = GvrSettings.ViewerPlatform;
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SetVRInputMechanism();
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#endif // UNITY_EDITOR
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}
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public bool IsCurrentlyDaydream() {
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return isDaydream;
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}
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public static bool playerSettingsHasDaydream() {
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string[] playerSettingsVrSdks = UnityEngine.VR.VRSettings.supportedDevices;
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return Array.Exists<string>(playerSettingsVrSdks,
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element => element.Equals(DemoInputManager.DAYDREAM_DEVICE_NAME));
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}
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public static bool playerSettingsHasCardboard() {
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string[] playerSettingsVrSdks = UnityEngine.VR.VRSettings.supportedDevices;
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return Array.Exists<string>(playerSettingsVrSdks,
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element => element.Equals(DemoInputManager.CARDBOARD_DEVICE_NAME));
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}
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#if UNITY_EDITOR
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private void UpdateEmulatedPlatformIfPlayerSettingsChanged() {
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if (!playerSettingsHasDaydream() && !playerSettingsHasCardboard()) {
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return;
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}
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// Player Settings > VR SDK list may have changed at runtime. The emulated platform
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// may not have been manually updated if that's the case.
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if (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream &&
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!playerSettingsHasDaydream()) {
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gvrEmulatedPlatformType = EmulatedPlatformType.Cardboard;
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} else if (gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard &&
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!playerSettingsHasCardboard()) {
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gvrEmulatedPlatformType = EmulatedPlatformType.Daydream;
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}
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}
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#endif // UNITY_EDITOR
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#if !UNITY_EDITOR // Running on an Android device.
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private static bool IsDeviceDaydreamReady() {
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// Check API level.
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using (var version = new AndroidJavaClass(PACKAGE_BUILD_VERSION)) {
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if (version.GetStatic<int>(FIELD_SDK_INT) < ANDROID_MIN_DAYDREAM_API) {
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return false;
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}
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}
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// API level > 24, check whether the device is Daydream-ready..
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AndroidJavaObject androidActivity = null;
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try {
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androidActivity = GvrActivityHelper.GetActivity();
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} catch (AndroidJavaException e) {
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Debug.LogError("Exception while connecting to the Activity: " + e);
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return false;
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}
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AndroidJavaClass daydreamApiClass = new AndroidJavaClass(PACKAGE_DAYDREAM_API_CLASS);
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if (daydreamApiClass == null || androidActivity == null) {
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return false;
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}
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return daydreamApiClass.CallStatic<bool>(METHOD_IS_DAYDREAM_READY, androidActivity);
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}
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#endif // !UNITY_EDITOR
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private void UpdateStatusMessage() {
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if (messageText == null || messageCanvas == null) {
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return;
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}
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bool isVrSdkListEmpty = !playerSettingsHasCardboard() && !playerSettingsHasDaydream();
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if (!isDaydream) {
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if (messageCanvas.activeSelf) {
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messageText.text = EMPTY_VR_SDK_WARNING_MESSAGE;
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messageCanvas.SetActive(false || isVrSdkListEmpty);
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}
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return;
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}
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string vrSdkWarningMessage = isVrSdkListEmpty ? EMPTY_VR_SDK_WARNING_MESSAGE : "";
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string controllerMessage = "";
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GvrPointerGraphicRaycaster graphicRaycaster =
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messageCanvas.GetComponent<GvrPointerGraphicRaycaster>();
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// This is an example of how to process the controller's state to display a status message.
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switch (GvrController.State) {
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case GvrConnectionState.Connected:
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break;
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case GvrConnectionState.Disconnected:
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controllerMessage = CONTROLLER_DISCONNECTED_MESSAGE;
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messageText.color = Color.white;
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break;
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case GvrConnectionState.Scanning:
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controllerMessage = CONTROLLER_SCANNING_MESSAGE;
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messageText.color = Color.cyan;
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break;
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case GvrConnectionState.Connecting:
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controllerMessage = CONTROLLER_CONNECTING_MESSAGE;
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messageText.color = Color.yellow;
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break;
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case GvrConnectionState.Error:
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controllerMessage = "ERROR: " + GvrController.ErrorDetails;
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messageText.color = Color.red;
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break;
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default:
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// Shouldn't happen.
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Debug.LogError("Invalid controller state: " + GvrController.State);
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break;
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}
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messageText.text = string.Format("{0}{1}", vrSdkWarningMessage, controllerMessage);
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if (graphicRaycaster != null) {
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graphicRaycaster.enabled =
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!isVrSdkListEmpty || GvrController.State != GvrConnectionState.Connected;
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}
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messageCanvas.SetActive(isVrSdkListEmpty ||
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(GvrController.State != GvrConnectionState.Connected));
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}
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private void SetVRInputMechanism() {
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SetGazeInputActive(!isDaydream);
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SetControllerInputActive(isDaydream);
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}
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private void SetGazeInputActive(bool active) {
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if (reticlePointer == null) {
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return;
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}
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reticlePointer.SetActive(active);
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// Update the pointer type only if this is currently activated.
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if (!active) {
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return;
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}
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GvrReticlePointer pointer =
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reticlePointer.GetComponent<GvrReticlePointer>();
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if (pointer != null) {
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pointer.SetAsMainPointer();
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}
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}
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private void SetControllerInputActive(bool active) {
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if (controllerMain != null) {
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controllerMain.SetActive(active);
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}
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if (controllerPointer == null) {
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return;
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}
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controllerPointer.SetActive(active);
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// Update the pointer type only if this is currently activated.
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if (!active) {
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return;
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}
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GvrLaserPointer pointer =
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controllerPointer.GetComponentInChildren<GvrLaserPointer>(true);
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if (pointer != null) {
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pointer.SetAsMainPointer();
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}
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}
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#endif // UNITY_HAS_GOOGLEVR && UNITY_ANDROID
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}
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