1
This repository has been archived on 2025-03-15. You can view files and clone it, but cannot push or open issues or pull requests.
2025-03-15 20:02:21 +01:00

57 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneManager : MonoBehaviour {
#region Public Attributes
public GameObject applicationManagerPrefab;
#endregion
#region Private Attributes
// private attributes
#endregion
#region Public Functions
public void requestSceneChange(string requestedSceneName)
{
ApplicationManager.instance.registerSceneChange(requestedSceneName);
}
public void initScene()
{
Debug.Log("Event: Init Scene");
}
#endregion
#region Private Functions
#endregion
#region Unity Events
// Use this for initialization
void Awake () {
// check if ApplicationManager have to be instantiate
if (ApplicationManager.instance == null && applicationManagerPrefab != null)
{
Instantiate(applicationManagerPrefab);
}
ApplicationManager.instance.registerSceneManagerAndController(this, this.GetComponent<SceneController>());
}
// Update is called once per frame
void Update () {
}
#endregion
}