57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SceneManager : MonoBehaviour {
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#region Public Attributes
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public GameObject applicationManagerPrefab;
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#endregion
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#region Private Attributes
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// private attributes
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#endregion
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#region Public Functions
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public void requestSceneChange(string requestedSceneName)
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{
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ApplicationManager.instance.registerSceneChange(requestedSceneName);
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}
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public void initScene()
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{
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Debug.Log("Event: Init Scene");
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}
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#endregion
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#region Private Functions
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#endregion
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#region Unity Events
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// Use this for initialization
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void Awake () {
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// check if ApplicationManager have to be instantiate
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if (ApplicationManager.instance == null && applicationManagerPrefab != null)
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{
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Instantiate(applicationManagerPrefab);
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}
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ApplicationManager.instance.registerSceneManagerAndController(this, this.GetComponent<SceneController>());
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}
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// Update is called once per frame
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void Update () {
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}
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#endregion
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}
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