using EvolutStudio.tinysAPI.BaseClasses; namespace EvolutStudio { namespace tinysAPI { namespace Extensions { public class UpdaterExtensionView : BaseClassView { #region Public Attributes // Add your public attributes #endregion #region Private Attributes // Add your private attributes #endregion #region Public Functions // public event handler function for OnPointerClick public void OnPointerClick() { modulInstance.Presenter.Notify(BaseClassNotification.POINTERCLICKEVENT); } // public event handler function for OnPointerEnter public void OnPointerEnter() { modulInstance.Presenter.Notify(BaseClassNotification.POINTERENTEREVENT); } // public event handler function for OnPointerExit public void OnPointerExit() { modulInstance.Presenter.Notify(BaseClassNotification.POINTEREXITEVENT); } // public event handler function for OnPointerDown public void OnPointerDown() { modulInstance.Presenter.Notify(BaseClassNotification.POINTERDOWN); } // public event handler function for OnPointerUp public void OnPointerUp() { modulInstance.Presenter.Notify(BaseClassNotification.POINTERUP); } // public event handler function for OnMove public void OnMove() { modulInstance.Presenter.Notify(BaseClassNotification.MOVE); } #endregion #region Private Functions // Add your private functions #endregion #region Unity Events // Use this for initialization void Start() { gameObject.GetComponentInParent().RegisterView(this); } #endregion } } } }