using System.Collections; using System.Collections.Generic; using UnityEngine; using EvolutStudio.tinysAPI.BaseClasses; namespace EvolutStudio { namespace tinysAPI { namespace Extensions { public class UpdaterExtension : BaseClassExtension { #region Public Attributes #endregion #region Private Attributes #endregion #region Public Functions #endregion #region Private Functions #endregion #region Unity Events // Use this for initialization void Awake() { // define the Extension _extName = "UpdaterExtension"; _extVersionNumber = "1.0.0"; _extCategory = "Extension.Update"; } // Use this to regíster the extension in the application instance void Start() { //Application.instance.RegisterExtension(this); } #endregion } } } }