using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EvolutStudio { namespace tinysAPI { namespace BaseClasses { abstract public class BaseClassNotification { #region Default Notifications public static string POINTERCLICKEVENT = "notification.pointerclickevent"; public static string POINTERENTEREVENT = "notification.pointerenterevent"; public static string POINTEREXITEVENT = "notification.pointerexitevent"; public static string POINTERDOWN = "notification.pointerdown"; public static string POINTERUP = "notification.pointerup"; public static string MOVE = "notification.move"; public static string DEFAULT = "notification.default"; public static string NONE = "notification.none"; #endregion } } } }