// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #if UNITY_5_6_OR_NEWER && (UNITY_ANDROID || UNITY_IOS) using UnityEngine; using UnityEngine.VR; using UnityEditor; using UnityEditor.Build; using System.Linq; // Notifes users if they build for Android or iOS without Cardboard or Daydream enabled. class GvrBuildProcessor : IPreprocessBuild { private const string VR_SDK_DAYDREAM = "daydream"; private const string VR_SDK_CARDBOARD = "cardboard"; private const string OK_BUTTON_TEXT = "OK"; private const string DISPLAY_DIALOG_TITLE = "Google VR SDK"; private const string VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE = "Please enable the 'Virtual Reality Supported' checkbox in 'Player Settings'."; private const string IOS_MISSING_GVR_SDK_ERROR_MESSAGE = "Please add 'Cardboard' in 'Player Settings > Virtual Reality SDKs'."; private const string ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE = "Please add 'Daydream' or 'Cardboard' in 'Player Settings > Virtual Reality SDKs'."; public int callbackOrder { get { return 0; } } public void OnPreprocessBuild (BuildTarget target, string path) { // 'Player Settings > Virtual Reality Supported' must be enabled. if (!IsVRSupportEnabled()) { EditorUtility.DisplayDialog (DISPLAY_DIALOG_TITLE, VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE, OK_BUTTON_TEXT); return; } if (target == BuildTarget.Android) { // On Android VR SDKs must include 'Daydream' and/or 'Cardboard'. if (!IsDaydreamSDKIncluded() && !IsCardboardSDKIncluded()) { EditorUtility.DisplayDialog(DISPLAY_DIALOG_TITLE, ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE, OK_BUTTON_TEXT); return; } } if (target == BuildTarget.iOS) { // On iOS VR SDKs must include 'Cardboard'. if (!IsCardboardSDKIncluded()) { EditorUtility.DisplayDialog(DISPLAY_DIALOG_TITLE, IOS_MISSING_GVR_SDK_ERROR_MESSAGE, OK_BUTTON_TEXT); return; } } } // 'Player Settings > Virtual Reality Supported' enabled? private bool IsVRSupportEnabled() { return PlayerSettings.virtualRealitySupported; } // 'Player Settings > Virtual Reality SDKs' includes 'Daydream'? private bool IsDaydreamSDKIncluded() { return VRSettings.supportedDevices.Contains(VR_SDK_DAYDREAM); } // 'Player Settings > Virtual Reality SDKs' includes 'Cardboard'? private bool IsCardboardSDKIncluded() { return VRSettings.supportedDevices.Contains(VR_SDK_CARDBOARD); } } #endif // UNITY_5_6_OR_NEWER && (UNITY_ANDROID || UNITY_IOS)