using EvolutStudio.tinysAPI.BaseClasses; namespace EvolutStudio { namespace VRPortfolioWork { namespace ConfiguratorDemo { public class VarnishChoosingPanelView : BaseClassView { #region Public Attributes // Add your public attributes #endregion #region Private Attributes // Add your private attributes #endregion #region Public Functions // public event handler function for OnPointerClick public void OnPointerClick(UnityEngine.Object callingObject) { modulInstance.Presenter.Notify(BaseClassNotification.POINTERCLICKEVENT, callingObject); } // public event handler function for OnPointerEnter public void OnPointerEnter(UnityEngine.Object callingObject) { modulInstance.Presenter.Notify(BaseClassNotification.POINTERENTEREVENT, callingObject); } // public event handler function for OnPointerExit public void OnPointerExit() { modulInstance.Presenter.Notify(BaseClassNotification.POINTEREXITEVENT); } #endregion #region Private Functions // Add your private functions #endregion #region Unity Events // Use this for initialization void Awake() { modulInstance.RegisterView(this); } #endregion } } } }