using System.Collections; using System.Collections.Generic; using UnityEngine; public class SceneManager : MonoBehaviour { #region Public Attributes public GameObject applicationManagerPrefab; #endregion #region Private Attributes // private attributes #endregion #region Public Functions public void requestSceneChange(string requestedSceneName) { ApplicationManager.instance.registerSceneChange(requestedSceneName); } public void initScene() { Debug.Log("Event: Init Scene"); } #endregion #region Private Functions #endregion #region Unity Events // Use this for initialization void Awake () { // check if ApplicationManager have to be instantiate if (ApplicationManager.instance == null && applicationManagerPrefab != null) { Instantiate(applicationManagerPrefab); } ApplicationManager.instance.registerSceneManagerAndController(this, this.GetComponent()); } // Update is called once per frame void Update () { } #endregion }