using EvolutStudio.tinysAPI.BaseClasses; using EvolutStudio.VRPortfolioWork.Components; namespace EvolutStudio { namespace VRPortfolioWork { namespace ConfiguratorDemo { public class VarnishChoosingPanelPresenter : BaseClassPresenter { #region Public Attributes // Add your public attributes #endregion #region Private Attributes // Add your private attributes #endregion #region Public Functions // implementation of notify override public void Notify(string notification, UnityEngine.Object DataReference = null) { if (modulInstance.Model.Validate(notification, DataReference)) { modulInstance.View.FireValidationSucceededEvent(notification); } else { modulInstance.View.FireValidationFailedEvent(notification); } } // implementation of init given component public override void InitComponent(BaseClassComponent component) { CopyValues(component); } // implementation of update given component public override void UpdateComponent(BaseClassComponent component) { CopyValues(component); } #endregion #region Private Functions // private function to copy all values from model to subview private void CopyValues(BaseClassComponent component) { if (component.GetType().Equals(typeof(ConsoleTooltipComponent))) { ((ConsoleTooltipComponent)component).currentTooltipState = ((VarnishChoosingPanelModel)modulInstance.Model).currentTooltipState; ((ConsoleTooltipComponent)component).currentTooltipText = ((VarnishChoosingPanelModel)modulInstance.Model).currentTooltipText; } else if (component.GetType().Equals(typeof(VarnishMaterialChangeComponent))) { ((VarnishMaterialChangeComponent)component).selectedMaterial = ((VarnishChoosingPanelModel)modulInstance.Model).selectedMaterial; } } #endregion #region Unity Events // Use this for initialization void Awake() { modulInstance.RegisterPresenter(this); } #endregion } } } }