using EvolutStudio.tinysAPI.BaseClasses; using EvolutStudio.VRPortfolioWork.Components; namespace EvolutStudio { namespace tinysAPI { namespace Extensions { public class UpdaterExtensionPresenter : BaseClassPresenter { #region Public Attributes // Add your public attributes #endregion #region Private Attributes // Add your private attributes #endregion #region Public Functions // implementation of notify override public void Notify(string notification, UnityEngine.Object DataReference = null) { if (modulInstance.Model.Validate(notification)) { modulInstance.View.FireValidationSucceededEvent(notification); } else { modulInstance.View.FireValidationFailedEvent(notification); } } // implementation of init given component public override void InitComponent(BaseClassComponent component) { CopyValues(component); } // implementation of update given component public override void UpdateComponent(BaseClassComponent component) { CopyValues(component); } #endregion #region Private Functions // private function to copy all values from model to subview private void CopyValues(BaseClassComponent component) { //TODO } #endregion #region Unity Events // Use this for initialization void Start() { gameObject.GetComponentInParent().RegisterPresenter(this); } #endregion } } } }