using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EvolutStudio { namespace tinysAPI { namespace BaseClasses { abstract public class BaseClassView : BaseClass { // private array list of components protected ArrayList _components = new ArrayList(); #region Interface Functions // public function to add a new sub view, returns array id public int RegisterComponent(BaseClassComponent component) { // init sub view via presenter modulInstance.Presenter.InitComponent(component); // add sub view to array and return index return _components.Add(component); } // public function to call ValidationSucceeded from all registered subviews public void FireValidationSucceededEvent(string notification) { foreach (BaseClassComponent component in _components) { // update all values modulInstance.Presenter.UpdateComponent(component); // call delegate component.ValidationSucceeded(notification); } } // public function to call ValidationFailed from all registered subviews public void FireValidationFailedEvent(string notification) { foreach (BaseClassComponent component in _components) { // update all values modulInstance.Presenter.UpdateComponent(component); // call delegate component.ValidationSucceeded(notification); } } #endregion } } } }