using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace EvolutStudio
{
    namespace tinysAPI
    {
        namespace BaseClasses
        {
            abstract public class BaseClassNotification
            {
                #region Default Notifications

                public static string POINTERCLICKEVENT  = "notification.pointerclickevent";
                public static string POINTERENTEREVENT  = "notification.pointerenterevent";
                public static string POINTEREXITEVENT   = "notification.pointerexitevent";
                public static string POINTERDOWN        = "notification.pointerdown";
                public static string POINTERUP          = "notification.pointerup";
                public static string MOVE               = "notification.move";

                public static string DEFAULT            = "notification.default";
                public static string NONE               = "notification.none";

                #endregion
            }
        }
    }
}