42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EvolutStudio
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{
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namespace tinysAPI
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{
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namespace BaseClasses
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{
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abstract public class BaseClassComponent : BaseClass
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{
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// reference to the currect index in ther components array list in the parent view
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protected int _ComponentsArrayIndex = 0;
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#region Interface Functions
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// interface function for controller to notify the view for succeeded model validation
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abstract public void ValidationSucceeded(string notification);
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// interface function for controller to notify the view for failed model validation
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abstract public void ValidationFailed(string notification);
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// interface function for initialization
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abstract public void Init();
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#endregion
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#region Unity Events
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// Use this for initialization
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void Start()
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{
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Init();
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}
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#endregion
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}
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}
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}
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}
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