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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// The controller is not available for versions of Unity without the
// GVR native integration.
using UnityEngine;
using System.Collections;
/// Provides visual feedback for the daydream controller.
[RequireComponent(typeof(Renderer))]
public class GvrControllerVisual : GvrBaseControllerVisual {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
private Renderer controllerRenderer;
public Material material_idle;
public Material material_app;
public Material material_system;
public Material material_touchpad;
void Awake() {
controllerRenderer = GetComponent<Renderer>();
}
public override void OnVisualUpdate() {
// Choose the appropriate material to render based on button states.
if (GvrController.ClickButton) {
controllerRenderer.material = material_touchpad;
} else {
// Change material to reflect button presses.
if (GvrController.AppButton) {
controllerRenderer.material = material_app;
} else if (GvrController.Recentering) {
controllerRenderer.material = material_system;
} else {
controllerRenderer.material = material_idle;
}
}
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}