53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// The controller is not available for versions of Unity without the
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// GVR native integration.
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using UnityEngine;
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using System.Collections;
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/// Provides visual feedback for the daydream controller.
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[RequireComponent(typeof(Renderer))]
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public class GvrControllerVisual : GvrBaseControllerVisual {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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private Renderer controllerRenderer;
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public Material material_idle;
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public Material material_app;
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public Material material_system;
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public Material material_touchpad;
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void Awake() {
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controllerRenderer = GetComponent<Renderer>();
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}
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public override void OnVisualUpdate() {
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// Choose the appropriate material to render based on button states.
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if (GvrController.ClickButton) {
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controllerRenderer.material = material_touchpad;
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} else {
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// Change material to reflect button presses.
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if (GvrController.AppButton) {
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controllerRenderer.material = material_app;
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} else if (GvrController.Recentering) {
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controllerRenderer.material = material_system;
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} else {
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controllerRenderer.material = material_idle;
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}
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}
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}
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#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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}
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