83 lines
2.2 KiB
C#
83 lines
2.2 KiB
C#
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// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Linq;
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/// This script is used to manage a group of Tabs.
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///
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/// Tabs are automatically associated with this group based on
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/// the ToggleGroup. Each Tab is required to be a Toggle.
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///
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[RequireComponent(typeof(ToggleGroup))]
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public class TabGroup : MonoBehaviour {
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#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
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/// This Tab will be the tab that starts open
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/// when the scene is initially loaded.
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[Tooltip("The tab that should start open.")]
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[SerializeField]
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private Tab startingTab;
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/// This transform represents the parent that all tab pages
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/// will be added under when the tab is opened.
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[Tooltip("The parent for all of the tab's pages.")]
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[SerializeField]
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private Transform tabPageParent;
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private ToggleGroup toggleGroup;
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/// Returns the parent of all tab pages.
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public Transform TabPageParent {
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get {
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return tabPageParent;
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}
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}
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/// Returns the currently open Tab.
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public Tab OpenTab {
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get {
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Toggle toggle = toggleGroup.ActiveToggles().FirstOrDefault();
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if (toggle == null) {
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return null;
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}
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return toggle.GetComponent<Tab>();
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}
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}
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/// Returns the currently open page.
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public GameObject OpenTabPage {
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get {
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Tab tab = OpenTab;
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if (tab == null) {
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return null;
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}
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return tab.Page;
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}
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}
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void Awake() {
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toggleGroup = GetComponent<ToggleGroup>();
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}
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void Start() {
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startingTab.Open();
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}
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#endif // UNITY_HAS_GOOGLEVR &&(UNITY_ANDROID || UNITY_EDITOR
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}
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