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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Linq;
/// This script is used to manage a group of Tabs.
///
/// Tabs are automatically associated with this group based on
/// the ToggleGroup. Each Tab is required to be a Toggle.
///
[RequireComponent(typeof(ToggleGroup))]
public class TabGroup : MonoBehaviour {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
/// This Tab will be the tab that starts open
/// when the scene is initially loaded.
[Tooltip("The tab that should start open.")]
[SerializeField]
private Tab startingTab;
/// This transform represents the parent that all tab pages
/// will be added under when the tab is opened.
[Tooltip("The parent for all of the tab's pages.")]
[SerializeField]
private Transform tabPageParent;
private ToggleGroup toggleGroup;
/// Returns the parent of all tab pages.
public Transform TabPageParent {
get {
return tabPageParent;
}
}
/// Returns the currently open Tab.
public Tab OpenTab {
get {
Toggle toggle = toggleGroup.ActiveToggles().FirstOrDefault();
if (toggle == null) {
return null;
}
return toggle.GetComponent<Tab>();
}
}
/// Returns the currently open page.
public GameObject OpenTabPage {
get {
Tab tab = OpenTab;
if (tab == null) {
return null;
}
return tab.Page;
}
}
void Awake() {
toggleGroup = GetComponent<ToggleGroup>();
}
void Start() {
startingTab.Open();
}
#endif // UNITY_HAS_GOOGLEVR &&(UNITY_ANDROID || UNITY_EDITOR
}