38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
|
// Copyright 2017 Google Inc. All rights reserved.
|
|||
|
//
|
|||
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|||
|
// you may not use this file except in compliance with the License.
|
|||
|
// You may obtain a copy of the License at
|
|||
|
//
|
|||
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|||
|
//
|
|||
|
// Unless required by applicable law or agreed to in writing, software
|
|||
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|||
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|||
|
// See the License for the specific language governing permissions and
|
|||
|
// limitations under the License.
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
using System;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
/// Interface for a pool of objects used by ObjectPoolManager to manage a
|
|||
|
/// collection of Object Pools. Description of Object Pools design pattern is
|
|||
|
/// described at https://en.wikipedia.org/wiki/Object_pool_pattern.
|
|||
|
public interface IObjectPool : IDisposable {
|
|||
|
/// The numver of objects that are currently allocated in the pool.
|
|||
|
int NumAllocatedObjects { get; }
|
|||
|
|
|||
|
/// Returns true if the pool currently has no objects in it.
|
|||
|
bool IsPoolEmpty { get; }
|
|||
|
|
|||
|
/// Returns true if the NumAllocatedObjects is equal to the capaciy of the pool.
|
|||
|
bool IsPoolFull { get; }
|
|||
|
|
|||
|
/// Clears all of the allocated objects from the pool.
|
|||
|
void Clear();
|
|||
|
|
|||
|
/// Allocates amount objects in the pool.
|
|||
|
void Allocate(int amount);
|
|||
|
}
|